love.physics.newWheelJoint
 Available since LÖVE 0.8.0  
 This function is not supported in earlier versions. 
Creates a wheel joint.
Function
Synopsis
joint = love.physics.newWheelJoint( body1, body2, x, y, ax, ay, collideConnected )
Arguments
Body body1- The first body.
 Body body2- The second body.
 number x- The x position of the anchor point.
 number y- The y position of the anchor point.
 number ax- The x position of the axis unit vector.
 number ay- The y position of the axis unit vector.
 boolean collideConnected (false)- Specifies whether the two bodies should collide with each other.
 
Returns
WheelJoint joint- The new WheelJoint.
 
Function
Synopsis
joint = love.physics.newWheelJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )
Arguments
Body body1- The first body.
 Body body2- The second body.
 number x1- The x position of the first anchor point.
 number y1- The y position of the first anchor point.
 number x2- The x position of the second anchor point.
 number y2- The y position of the second anchor point.
 number ax- The x position of the axis unit vector.
 number ay- The y position of the axis unit vector.
 boolean collideConnected (false)- Specifies whether the two bodies should collide with each other.
 
Returns
WheelJoint joint- The new WheelJoint.
 
See Also
 
    © 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
    https://love2d.org/wiki/love.physics.newWheelJoint