StencilAction
Available since LÖVE 0.10.0
This enum is not supported in earlier versions.
How a stencil function modifies the stencil values of pixels it touches.
Constants
- replace
- The stencil value of a pixel will be replaced by the value specified in love.graphics.stencil, if any object touches the pixel.
- increment
- The stencil value of a pixel will be incremented by 1 for each object that touches the pixel. If the stencil value reaches 255 it will stay at 255.
- decrement
- The stencil value of a pixel will be decremented by 1 for each object that touches the pixel. If the stencil value reaches 0 it will stay at 0.
- incrementwrap
- The stencil value of a pixel will be incremented by 1 for each object that touches the pixel. If a stencil value of 255 is incremented it will be set to 0.
- decrementwrap
- The stencil value of a pixel will be decremented by 1 for each object that touches the pixel. If the stencil value of 0 is decremented it will be set to 255.
- invert
- The stencil value of a pixel will be bitwise-inverted for each object that touches the pixel. If a stencil value of 0 is inverted it will become 255.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/StencilAction