SpriteBatch:bind
Available since LÖVE 0.8.0
It has been renamed from SpriteBatch:lock.
Deprecated in LÖVE 0.9.2 |
It happends automatically since this version. |
Removed in LÖVE 0.10.0
Use SpriteBatch:flush if absolutely necessary.
Binds the SpriteBatch to memory for more efficient updating.
Binding a SpriteBatch before updating its content can improve the performance as it doesn't push each update to the graphics card separately. Don't forget to unbind the SpriteBatch or the updates won't show up.
Function
Synopsis
SpriteBatch:bind( )
Arguments
None.
Returns
Nothing.
Examples
Updating a SpriteBatch with binding
function update_spritebatch(spritebatch) spritebatch:bind() for i = 1, 100 do add_tile(spritebatch) end spritebatch:unbind() end
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SpriteBatch:bind