TextureType
 Available since LÖVE 11.0  
 This enum is not supported in earlier versions. 
Types of textures (2D, cubemap, etc.)
Constants
- 2d
 - Regular 2D texture with width and height.
 - array
 - Several same-size 2D textures organized into a single object. Similar to a texture atlas / sprite sheet, but avoids sprite bleeding and other issues.
 - cube
 - Cubemap texture with 6 faces. Requires a custom shader (and Shader:send) to use. Sampling from a cube texture in a shader takes a 3D direction vector instead of a texture coordinate.
 - volume
 - 3D texture with width, height, and depth. Requires a custom shader to use. Volume textures can have texture filtering applied along the 3rd axis.
 
Notes
Array textures can be rendered with love.graphics.drawLayer, with love.graphics.draw and a Quad via Quad:setLayer, or by sending it to a custom Shader. When getting the pixels of a layer of an Array Texture in a shader, a third texture coordinate component is used to choose which layer to get.
 When using a custom Shader, each texture type has a different GLSL type. 
-  
Image(orsampler2D) is a 2D texture. -  
ArrayImage(orsampler2DArray) is an array texture. -  
CubeImage(orsamplerCube) is a cubemap texture. -  
VolumeImage(orsampler3D) is a volume texture. 
 The Texel shader function can be used to sample from all types of textures in a shader. Texel is recommended instead of texture2D, textureCube etc., because the latter do not work across all versions of GLSL supported by LÖVE, whereas Texel does (GLSL 3 removed texture2D and added a generic texture function). 
 Each texture type has a different maximum size on a user's system. Use love.graphics.getSystemLimits to check. 
Not all texture types are supported by all systems. love.graphics.getTextureTypes can check for support.
2D and cube texture types are supported everywhere. Array textures require a system that supports OpenGL 3 or OpenGL ES 3. Volume / 3D textures require a system that supports OpenGL 2 or OpenGL ES 3.
See Also
- love.graphics
 - Texture
 - Texture:getTextureType
 - love.graphics.newImage
 - love.graphics.newArrayImage
 - love.graphics.newCubeImage
 - love.graphics.newVolumeImage
 - love.graphics.newCanvas
 - love.graphics.drawLayer
 
    © 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
    https://love2d.org/wiki/TextureType