love.graphics.newParticleSystem
Creates a new ParticleSystem.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
Function
Synopsis
system = love.graphics.newParticleSystem( image, buffer )
Arguments
Returns
ParticleSystem system- A new ParticleSystem.
 
Function
 Available since LÖVE 0.9.1  
 This variant is not supported in earlier versions. 
Synopsis
system = love.graphics.newParticleSystem( texture, buffer )
Arguments
Texture texture- The texture (Image or Canvas) to use.
 number buffer (1000)- The max number of particles at the same time.
 
Returns
ParticleSystem system- A new ParticleSystem.
 
Examples
Creation and usage of a particle system
You can use the LÖVE logo as an example image.
function love.load()
	local img = love.graphics.newImage('logo.png')
 
	psystem = love.graphics.newParticleSystem(img, 32)
	psystem:setParticleLifetime(2, 5) -- Particles live at least 2s and at most 5s.
	psystem:setEmissionRate(5)
	psystem:setSizeVariation(1)
	psystem:setLinearAcceleration(-20, -20, 20, 20) -- Random movement in all directions.
	psystem:setColors(1, 1, 1, 1, 1, 1, 1, 0) -- Fade to transparency.
end
 
function love.draw()
	-- Draw the particle system at the center of the game window.
	love.graphics.draw(psystem, love.graphics.getWidth() * 0.5, love.graphics.getHeight() * 0.5)
end
 
function love.update(dt)
	psystem:update(dt)
end See Also
 
    © 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
    https://love2d.org/wiki/love.graphics.newParticleSystem