Body:setAngle
Set the angle of the body.
The angle is measured in radians. If you need to transform it from degrees, use math.rad.
A value of 0 radians will mean "looking to the right". Although radians increase counter-clockwise, the y axis points down so it becomes clockwise from our point of view.
It is possible to cause a collision with another body by changing its angle.
Function
Synopsis
Body:setAngle( angle )
Arguments
number angle
- The angle in radians.
Returns
Nothing.
See Also
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Body:setAngle