Joint:getCollideConnected
Gets whether the connected Bodies collide.
Function
Synopsis
c = Joint:getCollideConnected( )
Arguments
None.
Returns
boolean c
- True if they collide, false otherwise.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joint:getCollideConnected