Joystick:isGamepadDown
 Available since LÖVE 0.9.0  
 This function is not supported in earlier versions. 
Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false.
Function
Synopsis
anyDown = Joystick:isGamepadDown( button1, button2, button3, ... )
Arguments
GamepadButton buttonN- The gamepad button to check.
 
Returns
boolean anyDown- True if any supplied button is down, false if not.
 
See Also
    © 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
    https://love2d.org/wiki/Joystick:isGamepadDown