Quad:setViewport
Sets the texture coordinates according to a viewport.
Function
Synopsis
Quad:setViewport( x, y, w, h, sw, sh )
Arguments
number x
- The top-left corner along the x-axis.
number y
- The top-left corner along the y-axis.
number w
- The width of the viewport.
number h
- The height of the viewport.
-
number sw
Available since 0.9.0 - The reference width, the width of the Image. (Must be greater than 0.)
-
number sh
Available since 0.9.0 - The reference height, the height of the Image. (Must be greater than 0.)
Returns
Nothing.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Quad:setViewport