Quad:setViewport

Sets the texture coordinates according to a viewport.

Function

Synopsis

Quad:setViewport( x, y, w, h, sw, sh )

Arguments

number x
The top-left corner along the x-axis.
number y
The top-left corner along the y-axis.
number w
The width of the viewport.
number h
The height of the viewport.
number sw Available since 0.9.0
The reference width, the width of the Image. (Must be greater than 0.)
number sh Available since 0.9.0
The reference height, the height of the Image. (Must be greater than 0.)

Returns

Nothing.

See Also


© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Quad:setViewport