Joystick:isGamepad

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Gets whether the Joystick is recognized as a gamepad. If this is the case, the Joystick's buttons and axes can be used in a standardized manner across different operating systems and joystick models via Joystick:getGamepadAxis, Joystick:isGamepadDown, love.gamepadpressed, and related functions.

LÖVE automatically recognizes most popular controllers with a similar layout to the Xbox 360 controller as gamepads, but you can add more with love.joystick.setGamepadMapping.

Function

Synopsis

isgamepad = Joystick:isGamepad( )

Arguments

None.

Returns

boolean isgamepad
True if the Joystick is recognized as a gamepad, false otherwise.

Notes

If the Joystick is recognized as a gamepad, the physical locations for the virtual gamepad axes and buttons correspond as closely as possible to the layout of a standard Xbox 360 controller.

360 controller.png

See Also

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joystick:isGamepad