love.graphics.newText
 Available since LÖVE 0.10.0  
 This function is not supported in earlier versions. 
Creates a new drawable Text object.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
Function
Synopsis
text = love.graphics.newText( font, textstring )
Arguments
Font font- The font to use for the text.
 string textstring (nil)- The initial string of text that the new Text object will contain. May be nil.
 
Returns
Text text- The new drawable Text object.
 
Function
Synopsis
text = love.graphics.newText( font, coloredtext )
Arguments
Font font- The font to use for the text.
 table coloredtext-  A table containing colors and strings to add to the object, in the form of 
{color1, string1, color2, string2, ...}.table color1-  A table containing red, green, blue, and optional alpha components to use as a color for the next string in the table, in the form of 
{red, green, blue, alpha}. string string1- A string of text which has a color specified by the previous color.
 table color2-  A table containing red, green, blue, and optional alpha components to use as a color for the next string in the table, in the form of 
{red, green, blue, alpha}. string string2- A string of text which has a color specified by the previous color.
 tables and strings ...- Additional colors and strings.
 
 
Returns
Text text- The new drawable Text object.
 
Example
local font = love.graphics.getFont()
--regular text
local plainText = love.graphics.newText(font, "Hello world")
--colored text
local coloredText = love.graphics.newText(font, {{1, 0, 0}, "Hello ", {0, 0, 1}, " world"}) Notes
The color set by love.graphics.setColor will be combined (multiplied) with the colors of the text, when drawing the Text object.
See Also
 
    © 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
    https://love2d.org/wiki/love.graphics.newText