SoundData

Contains raw audio samples. You can not play SoundData back directly. You must wrap a Source object around it.

Constructors

Decoder:decode Decodes a chunk of audio data to a SoundData. 11.0
RecordingDevice:getData Gets all recorded audio SoundData stored in the device's internal ring buffer. 11.0
love.sound.newSoundData Creates a new SoundData.

Functions

Data:clone Creates a new copy of the Data object. 11.0
Data:getFFIPointer Gets an FFI pointer to the Data. 11.3
Data:getPointer Gets a pointer to the Data.
Data:getSize Gets the Data's size in bytes.
Data:getString Gets the full Data as a string. 0.9.0
Object:release Immediately destroys the object's Lua reference. 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
SoundData:getBitDepth Returns the number of bits per sample. 0.9.0
SoundData:getBits Returns the number of bits per sample. 0.9.0
SoundData:getChannelCount Returns the number of channels in the SoundData. 11.0
SoundData:getChannels Returns the number of channels in the stream. 11.0
SoundData:getDuration Gets the duration of the sound data. 0.9.0
SoundData:getSample Gets the value of the samplepoint at the specified position.
SoundData:getSampleCount Returns the sample count of the SoundData. 0.9.0
SoundData:getSampleRate Returns the sample rate of the SoundData.
SoundData:setSample Sets the sample at the specified position.

Supertypes

See Also


© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SoundData