Contact

Contacts are objects created to manage collisions in worlds.

Functions

Contact:getChildren Gets the child indices of the shapes of the two colliding fixtures. 0.9.0
Contact:getFixtures Gets the two Fixtures that hold the shapes that are in contact. 0.9.2
Contact:getFriction Get the friction between two shapes that are in contact.
Contact:getNormal Get the normal vector between two shapes that are in contact.
Contact:getPosition Get the location of the contact point between two shapes. 0.8.0
Contact:getPositions Returns the contact points of the two colliding fixtures. 0.8.0
Contact:getRestitution Get the restitution between two shapes that are in contact.
Contact:getSeparation Get the separation between two shapes that are in contact. 0.8.0
Contact:getVelocity Get the linear impact velocity of a contact. 0.8.0
Contact:isEnabled Returns whether the contact is enabled. 0.8.0
Contact:isTouching Returns whether the two colliding fixtures are touching each other. 0.8.0
Contact:resetFriction Resets the contact friction to the mixture value of both fixtures. 0.8.0
Contact:resetRestitution Resets the contact restitution to the mixture value of both fixtures. 0.8.0
Contact:setEnabled Enables or disables the contact. 0.8.0
Contact:setFriction Sets the contact friction. 0.8.0
Contact:setRestitution Sets the contact restitution. 0.8.0
Object:release Immediately destroys the object's Lua reference. 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Supertypes

See Also


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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Contact