Body:setActive
Available since LÖVE 0.8.0
This method is not supported in earlier versions.
Sets whether the body is active in the world.
An inactive body does not take part in the simulation. It will not move or cause any collisions.
Function
Synopsis
Body:setActive( active )
Arguments
boolean active
- If the body is active or not.
Returns
Nothing.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Body:setActive