love.graphics.inverseTransformPoint

Available since LÖVE 11.0
This function is not supported in earlier versions.

Converts the given 2D position from screen-space into global coordinates.

This effectively applies the reverse of the current graphics transformations to the given position. A similar Transform:inverseTransformPoint method exists for Transform objects.

Function

Synopsis

globalX, globalY = love.graphics.inverseTransformPoint( screenX, screenY )

Arguments

number screenX
The x component of the screen-space position.
number screenY
The y component of the screen-space position.

Returns

number globalX
The x component of the position in global coordinates.
number globalY
The y component of the position in global coordinates.

See Also


© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.inverseTransformPoint