love.graphics.setBlendMode
Available since LÖVE 0.2.0
This function is not supported in earlier versions.
Sets the blending mode.
Function
Synopsis
love.graphics.setBlendMode( mode )
Arguments
BlendMode mode
- The blend mode to use.
Returns
Nothing.
Function
Available since LÖVE 0.10.0
This variant is not supported in earlier versions.
Synopsis
love.graphics.setBlendMode( mode, alphamode )
Arguments
BlendMode mode
- The blend mode to use.
BlendAlphaMode alphamode ("alphamultiply")
- What to do with the alpha of drawn objects when blending.
Returns
Nothing.
Notes
The default "alphamultiply" alpha mode should normally be preferred except when drawing content with pre-multiplied alpha. If content is drawn to a Canvas using the "alphamultiply" mode, the Canvas texture will have pre-multiplied alpha afterwards, so the "premultiplied" alpha mode should generally be used when drawing a Canvas to the screen.
Example
function love.load() love.graphics.setBackgroundColor(54/255, 172/255, 248/255) end function love.draw() love.graphics.setBlendMode("alpha") --Default blend mode love.graphics.setColor(230/255, 44/255, 123/255) love.graphics.rectangle("fill", 50, 50, 100, 100) love.graphics.setColor(12/255, 100/255, 230/255) love.graphics.setBlendMode("multiply") love.graphics.rectangle("fill", 75, 75, 125, 125) end
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.setBlendMode