CullMode
Available since LÖVE 11.0
This enum is not supported in earlier versions.
How Mesh geometry is culled when rendering.
Constants
- back
- Back-facing triangles in Meshes are culled (not rendered). The vertex order of a triangle determines whether it is back- or front-facing.
- front
- Front-facing triangles in Meshes are culled.
- none
- Both back- and front-facing triangles in Meshes are rendered.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/CullMode