Binary serialization API
Introduction
Godot has a simple serialization API based on Variant. It’s used for converting data types to an array of bytes efficiently. This API is used in the functions get_var
and store_var
of File as well as the packet APIs for PacketPeer. This format is not used for binary scenes and resources.
Packet specification
The packet is designed to be always padded to 4 bytes. All values are little endian encoded. All packets have a 4 byte header representing an integer, specifying the type of data:
Type | Value |
0 | null |
1 | bool |
2 | integer |
3 | float |
4 | string |
5 | vector2 |
6 | rect2 |
7 | vector3 |
8 | matrix32 |
9 | plane |
10 | quaternion |
11 | aabb (rect3) |
12 | matrix3x3 |
13 | transform (matrix 4x3) |
14 | color |
15 | image |
16 | node path |
17 | rid (unsupported) |
18 | object (unsupported) |
19 | input event |
20 | dictionary |
21 | array |
22 | ByteArray |
23 | IntArray |
24 | FloatArray |
25 | StringArray |
26 | Vector2Array |
27 | Vector3Array |
28 | ColorArray |
Following this is the actual packet contents, which varies for each type of packet:
0: null
1: bool
Offset | Len | Type | Description |
4 | 4 | Integer | 0 for False, 1 for True |
2: integer
Offset | Len | Type | Description |
4 | 4 | Integer | Signed, 32-Bit Integer |
3: float
Offset | Len | Type | Description |
4 | 4 | Float | IEE 754 32-Bits Float |
4: string
Offset | Len | Type | Description |
4 | 4 | Integer | String Length (in Bytes) |
8 | X | Bytes | UTF-8 Encoded String |
This field is padded to 4 bytes.
5: vector2
Offset | Len | Type | Description |
4 | 4 | Float | X Coordinate |
8 | 4 | Float | Y Coordinate |
6: rect2
Offset | Len | Type | Description |
4 | 4 | Float | X Coordinate |
8 | 4 | Float | Y Coordinate |
12 | 4 | Float | X Size |
16 | 4 | Float | Y Size |
7: vector3
Offset | Len | Type | Description |
4 | 4 | Float | X Coordinate |
8 | 4 | Float | Y Coordinate |
12 | 4 | Float | Z Coordinate |
8: matrix32
Offset | Len | Type | Description |
4 | 4 | Float | [0][0] |
8 | 4 | Float | [0][1] |
12 | 4 | Float | [1][0] |
16 | 4 | Float | [1][1] |
20 | 4 | Float | [2][0] |
24 | 4 | Float | [2][1] |
9: plane
Offset | Len | Type | Description |
4 | 4 | Float | Normal X |
8 | 4 | Float | Normal Y |
12 | 4 | Float | Normal Z |
16 | 4 | Float | Distance |
10: quaternion
Offset | Len | Type | Description |
4 | 4 | Float | Imaginary X |
8 | 4 | Float | Imaginary Y |
12 | 4 | Float | Imaginary Z |
16 | 4 | Float | Real W |
11: aabb (rect3)
Offset | Len | Type | Description |
4 | 4 | Float | X Coordinate |
8 | 4 | Float | Y Coordinate |
12 | 4 | Float | Z Coordinate |
16 | 4 | Float | X Size |
20 | 4 | Float | Y Size |
24 | 4 | Float | Z Size |
12: matrix3x3
Offset | Len | Type | Description |
4 | 4 | Float | [0][0] |
8 | 4 | Float | [0][1] |
12 | 4 | Float | [0][2] |
16 | 4 | Float | [1][0] |
20 | 4 | Float | [1][1] |
24 | 4 | Float | [1][2] |
28 | 4 | Float | [2][0] |
32 | 4 | Float | [2][1] |
36 | 4 | Float | [2][2] |
Offset | Len | Type | Description |
4 | 4 | Float | [0][0] |
8 | 4 | Float | [0][1] |
12 | 4 | Float | [0][2] |
16 | 4 | Float | [1][0] |
20 | 4 | Float | [1][1] |
24 | 4 | Float | [1][2] |
28 | 4 | Float | [2][0] |
32 | 4 | Float | [2][1] |
36 | 4 | Float | [2][2] |
40 | 4 | Float | [3][0] |
44 | 4 | Float | [3][1] |
48 | 4 | Float | [3][2] |
14: color
Offset | Len | Type | Description |
4 | 4 | Float | Red (0..1) |
8 | 4 | Float | Green (0..1) |
12 | 4 | Float | Blue (0..1) |
16 | 4 | Float | Alpha (0..1) |
15: image
Offset | Len | Type | Description |
4 | 4 | Integer | Format (see FORMAT_* in “Image”:class_image |
8 | 4 | Integer | Mip-Maps (0 means no mip-maps). |
12 | 4 | Integer | Width (Pixels) |
16 | 4 | Integer | Height (Pixels) |
20 | 4 | Integer | Data Length |
24..24+DataLength | 1 | Byte | Image Data |
This field is padded to 4 bytes.
16: node path
Offset | Len | Type | Description |
4 | 4 | Integer | String Length, or New Format (val&0x80000000!=0 and NameCount=val&0x7FFFFFFF) |
Offset | Len | Type | Description |
8 | X | Bytes | UTF-8 Encoded String |
Padded to 4 bytes.
Offset | Len | Type | Description |
4 | 4 | Integer | Sub-Name Count |
8 | 4 | Integer | Flags (absolute: val&1 != 0 ) |
For each Name and Sub-Name
Offset | Len | Type | Description |
X+0 | 4 | Integer | String Length |
X+4 | X | Bytes | UTF-8 Encoded String |
Every name string is padded to 4 bytes.
17: rid (unsupported)
18: object (unsupported)
20: dictionary
Offset | Len | Type | Description |
4 | 4 | Integer | val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool) |
Then what follows is, for amount of “elements”, pairs of key and value, one after the other, using this same format.
21: array
Offset | Len | Type | Description |
4 | 4 | Integer | val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool) |
Then what follows is, for amount of “elements”, values one after the other, using this same format.
22: class_ByteArray
Offset | Len | Type | Description |
4 | 4 | Integer | Array Length (Bytes) |
8..8+length | 1 | Byte | Byte (0..255) |
The array data is padded to 4 bytes.
Offset | Len | Type | Description |
4 | 4 | Integer | Array Length (Integers) |
8..8+length*4 | 4 | Integer | 32 Bits Signed Integer |
24: class_FloatArray
Offset | Len | Type | Description |
4 | 4 | Integer | Array Length (Floats) |
8..8+length*4 | 4 | Integer | 32 Bits IEE 754 Float |
Offset | Len | Type | Description |
4 | 4 | Integer | Array Length (Strings) |
For each String:
Offset | Len | Type | Description |
X+0 | 4 | Integer | String Length |
X+4 | X | Bytes | UTF-8 Encoded String |
Every string is is padded to 4 bytes.
Offset | Len | Type | Description |
4 | 4 | Integer | Array Length |
8..8+length*8 | 4 | Float | X Coordinate |
8..12+length*8 | 4 | Float | Y Coordinate |
Offset | Len | Type | Description |
4 | 4 | Integer | Array Length |
8..8+length*12 | 4 | Float | X Coordinate |
8..12+length*12 | 4 | Float | Y Coordinate |
8..16+length*12 | 4 | Float | Z Coordinate |
Offset | Len | Type | Description |
4 | 4 | Integer | Array Length |
8..8+length*16 | 4 | Float | Red (0..1) |
8..12+length*16 | 4 | Float | Green (0..1) |
8..16+length*16 | 4 | Float | Blue (0..1) |
8..20+length*16 | 4 | Float | Alpha (0..1) |