ViewportSprite
Inherits: Node2D < CanvasItem < Node < Object
Category: Core
Brief Description
Displays a viewport as a sprite.
Member Functions
Color | get_modulate ( ) const |
Vector2 | get_offset ( ) const |
NodePath | get_viewport_path ( ) const |
bool | is_centered ( ) const |
void | set_centered ( bool centered ) |
void | set_modulate ( Color modulate ) |
void | set_offset ( Vector2 offset ) |
void | set_viewport_path ( NodePath path ) |
Description
Used to display a Viewport node at some position in the world, without having to mess with RenderTargetTextures.
Member Function Description
Color get_modulate ( ) const
Get color modulation for the texture. All texture pixels are multiplied by this color.
Vector2 get_offset ( ) const
get the offset to the origin of the texture.
NodePath get_viewport_path ( ) const
Return the path to the shown Viewport node.
bool is_centered ( ) const
Return whether the viewport’s texture is centered on the origin.
void set_centered ( bool centered )
Set whether the viewport’s texture should be centered on the origin.
void set_modulate ( Color modulate )
Set color modulation for the texture. All texture pixels are multiplied by this color. Color may contain rgb values above 1 to achieve a highlight effect.
void set_offset ( Vector2 offset )
Set the offset to the origin of the texture.
void set_viewport_path ( NodePath path )
Set the path to the shown Viewport node.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_viewportsprite.html