VehicleBody
Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object
Category: Core
Brief Description
Member Functions
float | get_brake ( ) const |
float | get_engine_force ( ) const |
float | get_friction ( ) const |
Vector3 | get_linear_velocity ( ) const |
float | get_mass ( ) const |
float | get_steering ( ) const |
void | set_brake ( float brake ) |
void | set_engine_force ( float engine_force ) |
void | set_friction ( float friction ) |
void | set_mass ( float mass ) |
void | set_steering ( float steering ) |
Member Function Description
float get_brake ( ) const
float get_engine_force ( ) const
float get_friction ( ) const
Vector3 get_linear_velocity ( ) const
Returns the VehicleBody’s velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example:
# vehicle is an instance of VehicleBody var speed = vehicle.get_linear_velocity().length()
float get_mass ( ) const
float get_steering ( ) const
void set_brake ( float brake )
void set_engine_force ( float engine_force )
void set_friction ( float friction )
void set_mass ( float mass )
void set_steering ( float steering )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_vehiclebody.html