TextureFrame
Inherits: Control < CanvasItem < Node < Object
Category: Core
Brief Description
Control Frame that draws a texture.
Member Functions
Color | get_modulate ( ) const |
int | get_stretch_mode ( ) const |
Object | get_texture ( ) const |
bool | has_expand ( ) const |
void | set_expand ( bool enable ) |
void | set_modulate ( Color modulate ) |
void | set_stretch_mode ( int stretch_mode ) |
void | set_texture ( Object texture ) |
Numeric Constants
- STRETCH_SCALE_ON_EXPAND = 0
- STRETCH_SCALE = 1
- STRETCH_TILE = 2
- STRETCH_KEEP = 3
- STRETCH_KEEP_CENTERED = 4
- STRETCH_KEEP_ASPECT = 5
- STRETCH_KEEP_ASPECT_CENTERED = 6
- STRETCH_KEEP_ASPECT_COVERED = 7
Description
Control frame that simply draws an assigned texture. It can stretch or not. It’s a simple way to just show an image in a UI.
Member Function Description
Color get_modulate ( ) const
int get_stretch_mode ( ) const
Object get_texture ( ) const
bool has_expand ( ) const
void set_expand ( bool enable )
void set_modulate ( Color modulate )
void set_stretch_mode ( int stretch_mode )
void set_texture ( Object texture )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_textureframe.html