ProximityGroup
Inherits: Spatial < Node < Object
Category: Core
Brief Description
General purpose proximity-detection node.
Member Functions
void | broadcast ( String name, Variant parameters ) |
Vector3 | get_grid_radius ( ) const |
void | set_dispatch_mode ( int mode ) |
void | set_grid_radius ( Vector3 radius ) |
void | set_group_name ( String name ) |
Signals
Description
General purpose proximity-detection node.
Member Function Description
void broadcast ( String name, Variant parameters )
Vector3 get_grid_radius ( ) const
void set_dispatch_mode ( int mode )
void set_grid_radius ( Vector3 radius )
void set_group_name ( String name )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_proximitygroup.html