AudioStreamPlayback
Category: Core
Brief Description
Member Functions
int | get_channels ( ) const |
float | get_length ( ) const |
int | get_loop_count ( ) const |
int | get_minimum_buffer_size ( ) const |
int | get_mix_rate ( ) const |
float | get_pos ( ) const |
bool | has_loop ( ) const |
bool | is_playing ( ) const |
void | play ( float from_pos_sec=0 ) |
void | seek_pos ( float pos ) |
void | set_loop ( bool enabled ) |
void | stop ( ) |
Member Function Description
int get_channels ( ) const
float get_length ( ) const
int get_loop_count ( ) const
int get_minimum_buffer_size ( ) const
int get_mix_rate ( ) const
float get_pos ( ) const
bool has_loop ( ) const
bool is_playing ( ) const
void play ( float from_pos_sec=0 )
void seek_pos ( float pos )
void set_loop ( bool enabled )
void stop ( )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_audiostreamplayback.html