PacketPeerUDP
Inherits: PacketPeer < Reference < Object
Category: Core
Brief Description
UDP packet peer.
Member Functions
void | close ( ) |
String | get_packet_ip ( ) const |
int | get_packet_port ( ) const |
bool | is_listening ( ) const |
Error | listen ( int port, String bind_address=”*”, int recv_buf_size=65536 ) |
int | set_send_address ( String host, int port ) |
Error | wait ( ) |
Description
UDP packet peer. Can be used to send raw UDP packets as well as Variants.
Member Function Description
void close ( )
Close the UDP socket the PacketPeerUDP is currently listening on.
String get_packet_ip ( ) const
Return the IP of the remote peer that sent the last packet(that was received with get_packet or get_var).
int get_packet_port ( ) const
Return the port of the remote peer that sent the last packet(that was received with get_packet or get_var).
bool is_listening ( ) const
Return whether this PacketPeerUDP is listening.
Error listen ( int port, String bind_address=”*”, int recv_buf_size=65536 )
Make this PacketPeerUDP listen on the “port” binding to “bind_address” with a buffer size “recv_buf_size”.
If “bind_address” is set as “*” (default), the peer will listen on all available addresses (both IPv4 and IPv6).
If “bind_address” is set as “0.0.0.0” (for IPv4) or ”::” (for IPv6), the peer will listen on all available addresses matching that IP type.
If “bind_address” is set to any valid address (e.g. “192.168.1.101”, ”::1”, etc), the peer will only listen on the interface with that addresses (or fail if no interface with the given address exists).
int set_send_address ( String host, int port )
Set the destination address and port for sending packets and variables, a hostname will be resolved using if valid.
Error wait ( )
Wait for a packet to arrive on the listening port, see listen.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_packetpeerudp.html