BoneAttachment
Inherits: Spatial < Node < Object
Category: Core
Brief Description
A node that will attach to a bone.
Member Functions
String | get_bone_name ( ) const |
void | set_bone_name ( String bone_name ) |
Description
This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
Member Function Description
String get_bone_name ( ) const
void set_bone_name ( String bone_name )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_boneattachment.html