NodePath
Category: Built-In Types
Brief Description
Pre-parsed scene tree path.
Member Functions
NodePath | NodePath ( String from ) |
String | get_name ( int idx ) |
int | get_name_count ( ) |
String | get_property ( ) |
String | get_subname ( int idx ) |
int | get_subname_count ( ) |
bool | is_absolute ( ) |
bool | is_empty ( ) |
Description
A pre-parsed relative or absolute path in a scene tree, for use with Node.get_node and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, "Path2D/PathFollow2D/Sprite:texture:size"
would refer to the size property of the texture resource on the node named “Sprite” which is a child of the other named nodes in the path. Note that if you want to get a resource, you must end the path with a colon, otherwise the last element will be used as a property name.
You will usually just pass a string to Node.get_node and it will be automatically converted, but you may occasionally want to parse a path ahead of time with NodePath or the literal syntax @"path"
. Exporting a NodePath variable will give you a node selection widget in the properties panel of the editor, which can often be useful.
A NodePath is made up of a list of node names, a list of “subnode” (resource) names, and the name of a property in the final node or resource.
Member Function Description
NodePath NodePath ( String from )
Create a NodePath from a string, e.g. “Path2D/PathFollow2D/Sprite:texture:size”. A path is absolute if it starts with a slash. Absolute paths are only valid in the global scene tree, not within individual scenes. In a relative path, "."
and ".."
indicate the current node and its parent.
String get_name ( int idx )
Get the node name indicated by idx
(0 to get_name_count)
int get_name_count ( )
Get the number of node names which make up the path.
String get_property ( )
Get the path’s property name, or an empty string if the path doesn’t have a property.
String get_subname ( int idx )
Get the resource name indicated by idx
(0 to get_subname_count)
int get_subname_count ( )
Get the number of resource names in the path.
bool is_absolute ( )
Return true if the node path is absolute (not relative).
bool is_empty ( )
Return true if the node path is empty.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_nodepath.html