Physics2DDirectBodyState
Inherits: Object
Inherited By: Physics2DDirectBodyStateSW
Category: Core
Brief Description
Direct access object to a physics body in the Physics2DServer.
Member Functions
Description
Direct access object to a physics body in the Physics2DServer. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body.
Member Function Description
float get_angular_velocity ( ) const
Return the angular velocity of the body.
RID get_contact_collider ( int contact_idx ) const
Return the RID of the collider.
int get_contact_collider_id ( int contact_idx ) const
Return the object id of the collider.
Object get_contact_collider_object ( int contact_idx ) const
Return the collider object, this depends on how it was created (will return a scene node if such was used to create it).
Vector2 get_contact_collider_pos ( int contact_idx ) const
Return the contact position in the collider.
int get_contact_collider_shape ( int contact_idx ) const
Return the collider shape index.
Variant get_contact_collider_shape_metadata ( int contact_idx ) const
Return the metadata of the collided shape. This metadata is different from Object.get_meta, and is set with Physics2DServer.shape_set_data.
Vector2 get_contact_collider_velocity_at_pos ( int contact_idx ) const
Return the linear velocity vector at contact point of the collider.
int get_contact_count ( ) const
Return the amount of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts.
Vector2 get_contact_local_normal ( int contact_idx ) const
Return the local normal (of this body) of the contact point.
Vector2 get_contact_local_pos ( int contact_idx ) const
Return the local position (of this body) of the contact point.
int get_contact_local_shape ( int contact_idx ) const
Return the local shape index of the collision.
float get_inverse_inertia ( ) const
Return the inverse of the inertia of the body.
float get_inverse_mass ( ) const
Return the inverse of the mass of the body.
Vector2 get_linear_velocity ( ) const
Return the current linear velocity of the body.
Physics2DDirectSpaceState get_space_state ( )
Return the current state of space, useful for queries.
float get_step ( ) const
Return the timestep (delta) used for the simulation.
float get_total_angular_damp ( ) const
Return the rate at which the body stops rotating, if there are not any other forces moving it.
Vector2 get_total_gravity ( ) const
Return the total gravity vector being currently applied to this body.
float get_total_linear_damp ( ) const
Return the rate at which the body stops moving, if there are not any other forces moving it.
Matrix32 get_transform ( ) const
Return the transform matrix of the body.
void integrate_forces ( )
Call the built-in force integration code.
bool is_sleeping ( ) const
Return true if this body is currently sleeping (not active).
void set_angular_velocity ( float velocity )
Change the angular velocity of the body.
void set_linear_velocity ( Vector2 velocity )
Change the linear velocity of the body.
void set_sleep_state ( bool enabled )
Set the sleeping state of the body, only affects character/rigid bodies.
void set_transform ( Matrix32 transform )
Change the transform matrix of the body.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_physics2ddirectbodystate.html