Vector2
Category: Built-In Types
Brief Description
Vector used for 2D Math.
Member Functions
Vector2 | Vector2 ( float x, float y ) |
Vector2 | abs ( ) |
float | angle ( ) |
float | angle_to ( Vector2 to ) |
float | angle_to_point ( Vector2 to ) |
Vector2 | clamped ( float length ) |
Vector2 | cubic_interpolate ( Vector2 b, Vector2 pre_a, Vector2 post_b, float t ) |
float | distance_squared_to ( Vector2 to ) |
float | distance_to ( Vector2 to ) |
float | dot ( Vector2 with ) |
Vector2 | floor ( ) |
Vector2 | floorf ( ) |
float | get_aspect ( ) |
float | length ( ) |
float | length_squared ( ) |
Vector2 | linear_interpolate ( Vector2 b, float t ) |
Vector2 | normalized ( ) |
Vector2 | reflect ( Vector2 vec ) |
Vector2 | rotated ( float phi ) |
Vector2 | slide ( Vector2 vec ) |
Vector2 | snapped ( Vector2 by ) |
Vector2 | tangent ( ) |
Member Variables
- float height - Height of the vector (Same as Y).
- float width - Width of the vector (Same as X).
- float x - X component of the vector.
- float y - Y component of the vector.
Description
2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values.
Member Function Description
Vector2 Vector2 ( float x, float y )
Constructs a new Vector2 from the given x and y.
Vector2 abs ( )
Returns a new vector with all components in absolute values (i.e. positive).
float angle ( )
Returns the result of atan2 when called with the Vector’s x and y as parameters (Math::atan2(x,y)).
Be aware that it therefore returns an angle oriented clockwise with regard to the (0, 1) unit vector, and not an angle oriented counter-clockwise with regard to the (1, 0) unit vector (which would be the typical trigonometric representation of the angle when calling Math::atan2(y,x)).
float angle_to ( Vector2 to )
Returns the angle in radians between the two vectors.
float angle_to_point ( Vector2 to )
Returns the angle in radians between the line connecting the two points and the x coordinate.
Vector2 clamped ( float length )
Returns the vector with a maximum length.
Vector2 cubic_interpolate ( Vector2 b, Vector2 pre_a, Vector2 post_b, float t )
Cubicly interpolates between this Vector and “b”, using “pre_a” and “post_b” as handles, and returning the result at position “t”.
float distance_squared_to ( Vector2 to )
Returns the squared distance to vector “b”. Prefer this function over “distance_to” if you need to sort vectors or need the squared distance for some formula.
float distance_to ( Vector2 to )
Returns the distance to vector “b”.
float dot ( Vector2 with )
Returns the dot product with vector “b”.
Vector2 floor ( )
Remove the fractional part of x and y.
Vector2 floorf ( )
Remove the fractional part of x and y.
float get_aspect ( )
Returns the ratio of X to Y.
float length ( )
Returns the length of the vector.
float length_squared ( )
Returns the squared length of the vector. Prefer this function over “length” if you need to sort vectors or need the squared length for some formula.
Vector2 linear_interpolate ( Vector2 b, float t )
Returns the result of the linear interpolation between this vector and “b”, by amount “t”.
Vector2 normalized ( )
Returns a normalized vector to unit length.
Vector2 reflect ( Vector2 vec )
Like “slide”, but reflects the Vector instead of continuing along the wall.
Vector2 rotated ( float phi )
Rotates the vector by “phi” radians.
Vector2 slide ( Vector2 vec )
Slides the vector by the other vector.
Vector2 snapped ( Vector2 by )
Snaps the vector to a grid with the given size.
Vector2 tangent ( )
Returns a perpendicular vector.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_vector2.html