BakedLight
Inherits: Resource < Reference < Object
Category: Core
Brief Description
Member Functions
Numeric Constants
- MODE_OCTREE = 0
- MODE_LIGHTMAPS = 1
- BAKE_DIFFUSE = 0
- BAKE_SPECULAR = 1
- BAKE_TRANSLUCENT = 2
- BAKE_CONSERVE_ENERGY = 3
- BAKE_MAX = 5
Member Function Description
void add_lightmap ( Texture texture, Vector2 gen_size )
void clear_lightmaps ( )
void erase_lightmap ( int id )
float get_ao_radius ( ) const
float get_ao_strength ( ) const
bool get_bake_flag ( int flag ) const
int get_bounces ( ) const
float get_cell_extra_margin ( ) const
int get_cell_subdivision ( ) const
float get_edge_damp ( ) const
float get_energy_multiplier ( ) const
int get_format ( ) const
float get_gamma_adjust ( ) const
int get_initial_lattice_subdiv ( ) const
RawArray get_light ( ) const
int get_mode ( ) const
float get_normal_damp ( ) const
RawArray get_octree ( ) const
float get_plot_size ( ) const
Color get_realtime_color ( ) const
bool get_realtime_color_enabled ( ) const
float get_realtime_energy ( ) const
IntArray get_sampler_octree ( ) const
float get_saturation ( ) const
float get_tint ( ) const
bool get_transfer_lightmaps_only_to_uv2 ( ) const
void set_ao_radius ( float ao_radius )
void set_ao_strength ( float ao_strength )
void set_bake_flag ( int flag, bool enabled )
void set_bounces ( int bounces )
void set_cell_extra_margin ( float cell_extra_margin )
void set_cell_subdivision ( int cell_subdivision )
void set_edge_damp ( float edge_damp )
void set_energy_multiplier ( float energy_multiplier )
void set_format ( int format )
void set_gamma_adjust ( float gamma_adjust )
void set_initial_lattice_subdiv ( int cell_subdivision )
void set_light ( RawArray light )
void set_mode ( int mode )
void set_normal_damp ( float normal_damp )
void set_octree ( RawArray octree )
void set_plot_size ( float plot_size )
void set_realtime_color ( Color tint )
void set_realtime_color_enabled ( bool enabled )
void set_realtime_energy ( float energy )
void set_sampler_octree ( IntArray sampler_octree )
void set_saturation ( float saturation )
void set_tint ( float tint )
void set_transfer_lightmaps_only_to_uv2 ( bool enable )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_bakedlight.html