Thread
Category: Core
Brief Description
A unit of execution in a process.
Member Functions
String | get_id ( ) const |
bool | is_active ( ) const |
Error | start ( Object instance, String method, Variant userdata=NULL, int priority=1 ) |
Variant | wait_to_finish ( ) |
Numeric Constants
- PRIORITY_LOW = 0
- PRIORITY_NORMAL = 1
- PRIORITY_HIGH = 2
Description
A unit of execution in a process. Can run methods on Objects simultaneously. The use of synchronization via Mutex, Semaphore is advised if working with shared objects.
Member Function Description
String get_id ( ) const
Return the id of the thread, uniquely identifying it among all threads.
bool is_active ( ) const
Whether this thread is currently active, an active Thread cannot start work on a new method but can be joined with wait_to_finish.
Error start ( Object instance, String method, Variant userdata=NULL, int priority=1 )
Start a new Thread, it will run “method” on object “instance” using “userdata” as an argument and running with “priority”, one of PRIORITY_* enum.
Returns OK on success, or ERR_CANT_CREATE on failure.
Variant wait_to_finish ( )
Joins the Thread and waits for it to finish. Returns what the method called returned.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_thread.html