Joint2D
Inherits: Node2D < CanvasItem < Node < Object
Inherited By: PinJoint2D, DampedSpringJoint2D, GrooveJoint2D
Category: Core
Brief Description
Base node for all joint constraints in 2D physics.
Member Functions
float | get_bias ( ) const |
bool | get_exclude_nodes_from_collision ( ) const |
NodePath | get_node_a ( ) const |
NodePath | get_node_b ( ) const |
void | set_bias ( float bias ) |
void | set_exclude_nodes_from_collision ( bool enable ) |
void | set_node_a ( NodePath node ) |
void | set_node_b ( NodePath node ) |
Description
Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
Member Function Description
float get_bias ( ) const
bool get_exclude_nodes_from_collision ( ) const
NodePath get_node_a ( ) const
Return the path to the A node for the joint.
NodePath get_node_b ( ) const
Return the path to the B node for the joint.
void set_bias ( float bias )
void set_exclude_nodes_from_collision ( bool enable )
void set_node_a ( NodePath node )
Set the path to the A node for the joint. Must be of type PhysicsBody2D.
void set_node_b ( NodePath node )
Set the path to the B node for the joint. Must be of type PhysicsBody2D.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_joint2d.html