ResourcePreloader
Category: Core
Brief Description
Resource Preloader Node.
Member Functions
void | add_resource ( String name, Object resource ) |
Object | get_resource ( String name ) const |
StringArray | get_resource_list ( ) const |
bool | has_resource ( String name ) const |
void | remove_resource ( String name ) |
void | rename_resource ( String name, String newname ) |
Description
Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
Member Function Description
void add_resource ( String name, Object resource )
Add a resource to the preloader. Set the text-id that will be used to identify it (retrieve it/erase it/etc).
Object get_resource ( String name ) const
Return the resource given a text-id.
StringArray get_resource_list ( ) const
Return the list of resources inside the preloader.
bool has_resource ( String name ) const
Return true if the preloader has a given resource.
void remove_resource ( String name )
Remove a resource from the preloader by text id.
void rename_resource ( String name, String newname )
Rename a resource inside the preloader, from a text-id to a new text-id.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_resourcepreloader.html