LineShape2D
Inherits: Shape2D < Resource < Reference < Object
Category: Core
Brief Description
Line shape for 2D collision objects.
Member Functions
float | get_d ( ) const |
Vector2 | get_normal ( ) const |
void | set_d ( float d ) |
void | set_normal ( Vector2 normal ) |
Description
Line shape for 2D collision objects. It works like a 2D plane and will not allow any body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame.
Member Function Description
float get_d ( ) const
Return the line distance from the origin.
Vector2 get_normal ( ) const
Return the line normal.
void set_d ( float d )
Set the line distance from the origin.
void set_normal ( Vector2 normal )
Set the line normal.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_lineshape2d.html