Matrix3
Category: Built-In Types
Brief Description
3x3 matrix datatype.
Member Functions
Matrix3 | Matrix3 ( Quat from ) |
Matrix3 | Matrix3 ( Vector3 axis, float phi ) |
Matrix3 | Matrix3 ( Vector3 x_axis, Vector3 y_axis, Vector3 z_axis ) |
float | determinant ( ) |
Vector3 | get_euler ( ) |
int | get_orthogonal_index ( ) |
Vector3 | get_scale ( ) |
Matrix3 | inverse ( ) |
Matrix3 | orthonormalized ( ) |
Matrix3 | rotated ( Vector3 axis, float phi ) |
Matrix3 | scaled ( Vector3 scale ) |
float | tdotx ( Vector3 with ) |
float | tdoty ( Vector3 with ) |
float | tdotz ( Vector3 with ) |
Matrix3 | transposed ( ) |
Vector3 | xform ( Vector3 v ) |
Vector3 | xform_inv ( Vector3 v ) |
Member Variables
Description
3x3 matrix used for 3D rotation and scale. Contains 3 vector fields x,y and z. Can also be accessed as array of 3D vectors. Almost always used as orthogonal basis for a Transform.
Member Function Description
Matrix3 Matrix3 ( Quat from )
Create a matrix from a quaternion.
Matrix3 Matrix3 ( Vector3 axis, float phi )
Create a matrix from an axis vector and an angle.
Matrix3 Matrix3 ( Vector3 x_axis, Vector3 y_axis, Vector3 z_axis )
Create a matrix from 3 axis vectors.
float determinant ( )
Return the determinant of the matrix.
Vector3 get_euler ( )
Return euler angles from the matrix.
int get_orthogonal_index ( )
Vector3 get_scale ( )
Matrix3 inverse ( )
Return the affine inverse of the matrix.
Matrix3 orthonormalized ( )
Return the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error).
Matrix3 rotated ( Vector3 axis, float phi )
Return the rotated version of the matrix, by a given axis and angle.
Matrix3 scaled ( Vector3 scale )
Return the scaled version of the matrix, by a 3D scale.
float tdotx ( Vector3 with )
Transposed dot product with the x axis of the matrix.
float tdoty ( Vector3 with )
Transposed dot product with the y axis of the matrix.
float tdotz ( Vector3 with )
Transposed dot product with the z axis of the matrix.
Matrix3 transposed ( )
Return the transposed version of the matrix.
Vector3 xform ( Vector3 v )
Return a vector transformed by the matrix and return it.
Vector3 xform_inv ( Vector3 v )
Return a vector transformed by the transposed matrix and return it.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_matrix3.html