InverseKinematics
Inherits: Spatial < Node < Object
Category: Core
Brief Description
Member Functions
String | get_bone_name ( ) const |
int | get_chain_size ( ) const |
int | get_iterations ( ) const |
float | get_precision ( ) const |
float | get_speed ( ) const |
void | set_bone_name ( String ik_bone ) |
void | set_chain_size ( int chain_size ) |
void | set_iterations ( int iterations ) |
void | set_precision ( float precision ) |
void | set_speed ( float speed ) |
Member Function Description
String get_bone_name ( ) const
int get_chain_size ( ) const
int get_iterations ( ) const
float get_precision ( ) const
float get_speed ( ) const
void set_bone_name ( String ik_bone )
void set_chain_size ( int chain_size )
void set_iterations ( int iterations )
void set_precision ( float precision )
void set_speed ( float speed )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_inversekinematics.html