ParticleAttractor2D
Inherits: Node2D < CanvasItem < Node < Object
Category: Core
Brief Description
Member Functions
float | get_absorption ( ) const |
float | get_disable_radius ( ) const |
float | get_gravity ( ) const |
NodePath | get_particles_path ( ) const |
float | get_radius ( ) const |
bool | is_enabled ( ) const |
void | set_absorption ( float absorption ) |
void | set_disable_radius ( float radius ) |
void | set_enabled ( bool enabled ) |
void | set_gravity ( float gravity ) |
void | set_particles_path ( NodePath path ) |
void | set_radius ( float radius ) |
Member Function Description
float get_absorption ( ) const
float get_disable_radius ( ) const
float get_gravity ( ) const
NodePath get_particles_path ( ) const
float get_radius ( ) const
bool is_enabled ( ) const
void set_absorption ( float absorption )
void set_disable_radius ( float radius )
void set_enabled ( bool enabled )
void set_gravity ( float gravity )
void set_particles_path ( NodePath path )
void set_radius ( float radius )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_particleattractor2d.html