Reference
Inherits: Object
Inherited By: RegEx, SurfaceTool, SpatialGizmo, EditorScenePostImport, PhysicsShapeQueryResult, Physics2DTestMotionResult, FuncRef, File, TCP_Server, Physics2DShapeQueryResult, ConfigFile, StreamPeer, HTTPClient, AudioStreamPlayback, Physics2DShapeQueryParameters, MeshDataTool, GDFunctionState, EditorExportPlugin, EditorScript, Mutex, PacketPeer, Semaphore, XMLParser, EditorImportPlugin, Directory, Marshalls, AStar, SceneState, GDNativeClass, PCKPacker, WeakRef, Resource, Thread, PackedDataContainerRef, ResourceInteractiveLoader, ResourceImportMetadata, PhysicsShapeQueryParameters
Category: Core
Brief Description
Base class for anything that keeps a reference count.
Member Functions
bool | init_ref ( ) |
void | reference ( ) |
bool | unreference ( ) |
Description
Base class for anything that keeps a reference count. Resource and many other helper objects inherit this. References keep an internal reference counter so they are only released when no longer in use.
Member Function Description
bool init_ref ( )
void reference ( )
Increase the internal reference counter. Use this only if you really know what you are doing.
bool unreference ( )
Decrease the internal reference counter. Use this only if you really know what you are doing.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_reference.html