C++ named requirements: StandardLayoutType
Specifies that a type is standard layout type. Standard layout types are useful for communicating with code written in other programming languages.
Note: the standard doesn't define a named requirement with this name. This is a type category defined by the core language. It is included here as a named requirement only for consistency.
Requirements
- All non-static data members have the same access control
- Has no virtual functions or virtual base classes
- Has no non-static data members of reference type
- All non-static data members and base classes are themselves standard layout types
| (until C++14) |
struct Q {}; struct S : Q { }; struct T : Q { }; struct U : S, T { }; // not a standard-layout class: two base class subobjects of type Q
struct B { int i; }; // standard-layout class struct C : B { }; // standard-layout class struct D : C { }; // standard-layout class struct E : D { char : 4; }; // not a standard-layout class
| (since C++14) |
Properties
See Standard layout.
Defect reports
The following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR | Applied to | Behavior as published | Correct behavior |
---|---|---|---|
CWG 1672 | C++14 | first non-static data member rule ignored existence of empty base classes | first non-static data member rule made recursive |
CWG 1813 | C++14 | class with a member defined in an indirect base wasn't technically standard-layout | all member declarations must be in the same class |
CWG 2120 | C++14 | array as first member wasn't considered when comparing the first element type with type of a base | array members are considered |
See also
(C++11) | checks if a type is a standard-layout type (class template) |
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