std::chrono::time_point<Clock,Duration>::min
static constexpr time_point min(); | (until C++20) | |
static constexpr time_point min() noexcept; | (since C++20) |
Returns a time_point with the smallest possible duration, i.e. time_point(std::chrono::duration::min()).
Parameters
(none).
Return value
the smallest possible time_point.
Example
#include <iostream>
#include <ratio>
#include <chrono>
constexpr auto steady_min = std::chrono::steady_clock::time_point::min();
int main()
{
auto last_frame = steady_min;
std::chrono::duration<float, std::milli> game_time {0.0F};
for (std::size_t count = 0; count < 5; ++count) {
auto current_frame = std::chrono::steady_clock::now();
// initialize timer if first frame ever:
if (last_frame == steady_min)
last_frame = current_frame;
game_time += current_frame - last_frame;
std::cout << "Drawing frame at " << game_time.count() << " ms\n";
// animate frame at time offset game_time ...
}
}Possible output:
Drawing frame at 0 ms Drawing frame at 0.17551 ms Drawing frame at 0.358325 ms Drawing frame at 0.545384 ms Drawing frame at 0.736717 ms
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