Non-static member functions
A non-static member function is a function that is declared in a member specification of a class without a static or friend specifier.
class S { int mf1(); // non-static member function declaration void mf2() volatile, mf3() &&; // can be cv-qualified and reference-qualified int mf4() const { return data; } // can be defined inline virtual void mf5() final; // can be virtual, can use final/override S() : data(12) {} // constructors are member functions too int data; }; int S::mf1() { return 7; } // if not defined inline, has to be defined at namespace
Any function declarations are allowed, with additional syntax elements that are only available for non-static member functions: final and override specifiers, pure-specifiers, cv-qualifiers, ref-qualifiers, and member initialization lists.
A non-static member function of class X may be called.
Calling a member function of class X on an object of any other type invokes undefined behavior.
Within the body of a non-static member function of X, any id-expression E (e.g. an identifier) that resolves to a non-type non-static member of X or of a base class of X, is transformed to a member access expression (*this).E
(unless it's already a part of a member access expression). This does not occur in template definition context, so a name may have to be prefixed with this->
explicitly to become dependent.
struct S { int n; void f(); }; void S::f() { n = 1; // transformed to (*this).n = 1; } int main() { S s1, s2; s1.f(); // changes s1.n }
Within the body of a non-static member function of X, any unqualified-id that resolves to a static member, an enumerator or a nested type of X or of a base class of X, is transformed to the corresponding qualified-id.
struct S { static int n; void f(); }; void S::f() { n = 1; // transformed to S::n = 1; } int main() { S s1, s2; s1.f(); // changes S::n }
const-, volatile-, and ref-qualified member functions
A non-static member function can be declared with a const, volatile, or const volatile qualifier (this qualifier appears after the parameter list in the function declaration). Differently cv-qualified functions have different types and so may overload each other.
In the body of a cv-qualified function, the this pointer is cv-qualified, e.g. in a const
member function, only other const member functions may be called normally. (A non-const member function may still be called if const_cast is applied or through an access path that does not involve this.).
#include <vector> struct Array { std::vector<int> data; Array(int sz) : data(sz) {} // const member function int operator[](int idx) const { // this has type const Array* return data[idx]; // transformed to (*this).data[idx]; } // non-const member function int& operator[](int idx) { // this has type Array* return data[idx]; // transformed to (*this).data[idx] } }; int main() { Array a(10); a[1] = 1; // OK: the type of a[1] is int& const Array ca(10); ca[1] = 2; // Error: the type of ca[1] is int }
A non-static member function can be declared with no ref-qualifier, with an lvalue ref-qualifier (the token
#include <iostream> struct S { void f() & { std::cout << "lvalue\n"; } void f() &&{ std::cout << "rvalue\n"; } }; int main(){ S s; s.f(); // prints "lvalue" std::move(s).f(); // prints "rvalue" S().f(); // prints "rvalue" } Note: unlike cv-qualification, ref-qualification does not change the properties of the this pointer: within a rvalue ref-qualified function, | (since C++11) |
Virtual and pure virtual functions
A non-static member function may be declared virtual or pure virtual. See virtual functions and abstract classes for details.
Special member functions
constructors and destructors are non-static member functions that use a special syntax for their declarations (see their pages for details).
Some member functions are special: under certain circumstances they are defined by the compiler even if not defined by the user. They are:
(since C++11) |
(since C++11) |
Special member functions along with the comparison operators (since C++20) are the only functions that can be defaulted, that is, defined using = default
instead of the function body (see their pages for details).
Example
#include <iostream> #include <string> #include <utility> #include <exception> struct S { int data; // simple converting constructor (declaration) S(int val); // simple explicit constructor (declaration) explicit S(std::string str); // const member function (definition) virtual int getData() const { return data; } }; // definition of the constructor S::S(int val) : data(val) { std::cout << "ctor1 called, data = " << data << '\n'; } // this constructor has a catch clause S::S(std::string str) try : data(std::stoi(str)) { std::cout << "ctor2 called, data = " << data << '\n'; } catch(const std::exception&) { std::cout << "ctor2 failed, string was '" << str << "'\n"; throw; // ctor's catch clause should always rethrow } struct D : S { int data2; // constructor with a default argument D(int v1, int v2 = 11) : S(v1), data2(v2) {} // virtual member function int getData() const override { return data*data2; } // lvalue-only assignment operator D& operator=(D other) & { std::swap(other.data, data); std::swap(other.data2, data2); return *this; } }; int main() { D d1 = 1; S s2("2"); try { S s3("not a number"); } catch(const std::exception&) {} std::cout << s2.getData() << '\n'; D d2(3, 4); d2 = d1; // OK: assignment to lvalue // D(5) = d1; // ERROR: no suitable overload of operator= }
Output:
ctor1 called, data = 1 ctor2 called, data = 2 ctor2 failed, string was 'not a number' 2 ctor1 called, data = 3
See also
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