VisualShaderNodeVectorOp
Inherits: VisualShaderNode < Resource < Reference < Object
A vector operator to be used within the visual shader graph.
Description
A visual shader node for use of vector operators. Operates on vector a
and vector b
.
Properties
|
Enumerations
enum Operator:
- OP_ADD = 0 --- Adds two vectors.
- OP_SUB = 1 --- Subtracts a vector from a vector.
- OP_MUL = 2 --- Multiplies two vectors.
- OP_DIV = 3 --- Divides vector by vector.
- OP_MOD = 4 --- Returns the remainder of the two vectors.
- OP_POW = 5 --- Returns the value of the first parameter raised to the power of the second, for each component of the vectors.
- OP_MAX = 6 --- Returns the greater of two values, for each component of the vectors.
- OP_MIN = 7 --- Returns the lesser of two values, for each component of the vectors.
- OP_CROSS = 8 --- Calculates the cross product of two vectors.
- OP_ATAN2 = 9 --- Returns the arc-tangent of the parameters.
-
OP_REFLECT = 10 --- Returns the vector that points in the direction of reflection.
a
is incident vector andb
is the normal vector. -
OP_STEP = 11 --- Vector step operator. Returns
0.0
ifa
is smaller thanb
and1.0
otherwise.
Property Descriptions
Operator operator
Default |
|
Setter | set_operator(value) |
Getter | get_operator() |
The operator to be used. See Operator for options.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_visualshadernodevectorop.html