VisualShaderNodeFaceForward
Inherits: VisualShaderNode < Resource < Reference < Object
Returns the vector that points in the same direction as a reference vector within the visual shader graph.
Description
Translates to faceforward(N, I, Nref)
in the shader language. The function has three vector parameters: N
, the vector to orient, I
, the incident vector, and Nref
, the reference vector. If the dot product of I
and Nref
is smaller than zero the return value is N
. Otherwise, -N
is returned.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_visualshadernodefaceforward.html