GDScript
Inherits: Script < Resource < Reference < Object
A script implemented in the GDScript programming language.
Description
A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it.
new creates a new instance of the script. Object.set_script extends an existing object, if that object's class matches one of the script's base classes.
Tutorials
Methods
get_as_byte_code ( ) const | |
new ( ... ) vararg |
Method Descriptions
PoolByteArray get_as_byte_code ( ) const
Returns byte code for the script source code.
Variant new ( ... ) vararg
Returns a new instance of the script.
For example:
var MyClass = load("myclass.gd") var instance = MyClass.new() assert(instance.get_script() == MyClass)
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_gdscript.html