EditorSceneImporterFBX
Inherits: EditorSceneImporter < Reference < Object
FBX 3D asset importer.
Description
This is an FBX 3D asset importer with full support for most FBX features.
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
- Smoothing Groups - Smooth Mesh - Triangluate (for meshes with blend shapes) - Bake Animation - Resample All - Deformed Models - Skins - Blend Shapes - Curve Filters - Constant Key Reducer - Auto Tangents Only - *Do not check* Constraints (as it will break the file) - Can check Embed Media (embeds textures into the exported FBX file) - Note that when importing embedded media, the texture and mesh will be a single immutable file. - You will have to re-export then re-import the FBX if the texture has changed. - Units: Centimeters - Up Axis: Y - Binary format in FBX 2017
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_editorsceneimporterfbx.html