TextureArray
Inherits: TextureLayered < Resource < Reference < Object
Array of textures stored in a single primitive.
Description
TextureArray
s store an array of Images in a single Texture primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.
TextureArray
s must be displayed using shaders. After importing your file as a TextureArray
and setting the appropriate Horizontal and Vertical Slices, display it by setting it as a uniform to a shader, for example:
shader_type canvas_item; uniform sampler2DArray tex; uniform int index; void fragment() { COLOR = texture(tex, vec3(UV.x, UV.y, float(index))); }
Set the integer uniform "index" to show a particular part of the texture as defined by the Horizontal and Vertical Slices in the importer.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_texturearray.html