ParallaxBackground
Inherits: CanvasLayer < Node < Object
A node used to create a parallax scrolling background.
Description
A ParallaxBackground uses one or more ParallaxLayer child nodes to create a parallax effect. Each ParallaxLayer can move at a different speed using ParallaxLayer.motion_offset. This creates an illusion of depth in a 2D game. If not used with a Camera2D, you must manually calculate the scroll_offset.
Properties
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Property Descriptions
Vector2 scroll_base_offset
Default |
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Setter | set_scroll_base_offset(value) |
Getter | get_scroll_base_offset() |
The base position offset for all ParallaxLayer children.
Vector2 scroll_base_scale
Default |
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Setter | set_scroll_base_scale(value) |
Getter | get_scroll_base_scale() |
The base motion scale for all ParallaxLayer children.
bool scroll_ignore_camera_zoom
Default |
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Setter | set_ignore_camera_zoom(value) |
Getter | is_ignore_camera_zoom() |
If true
, elements in ParallaxLayer child aren't affected by the zoom level of the camera.
Vector2 scroll_limit_begin
Default |
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Setter | set_limit_begin(value) |
Getter | get_limit_begin() |
Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than scroll_limit_end to work.
Vector2 scroll_limit_end
Default |
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Setter | set_limit_end(value) |
Getter | get_limit_end() |
Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than scroll_limit_begin to work.
Vector2 scroll_offset
Default |
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Setter | set_scroll_offset(value) |
Getter | get_scroll_offset() |
The ParallaxBackground's scroll value. Calculated automatically when using a Camera2D, but can be used to manually manage scrolling when no camera is present.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_parallaxbackground.html