TextureRect
Inherits: Control < CanvasItem < Node < Object
Control for drawing textures.
Description
Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the stretch_mode property. It can scale, tile, or stay centered inside its bounding rectangle.
Note: You should enable flip_v when using a TextureRect to display a ViewportTexture. Alternatively, you can enable Viewport.render_target_v_flip on the Viewport. Otherwise, the image will appear upside down.
Tutorials
Properties
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mouse_filter |
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Enumerations
enum StretchMode:
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STRETCH_SCALE_ON_EXPAND = 0 --- Scale to fit the node's bounding rectangle, only if
expand
istrue
. Defaultstretch_mode
, for backwards compatibility. Until you setexpand
totrue
, the texture will behave like STRETCH_KEEP. - STRETCH_SCALE = 1 --- Scale to fit the node's bounding rectangle.
- STRETCH_TILE = 2 --- Tile inside the node's bounding rectangle.
- STRETCH_KEEP = 3 --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
- STRETCH_KEEP_CENTERED = 4 --- The texture keeps its original size and stays centered in the node's bounding rectangle.
- STRETCH_KEEP_ASPECT = 5 --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
- STRETCH_KEEP_ASPECT_CENTERED = 6 --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
- STRETCH_KEEP_ASPECT_COVERED = 7 --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
Property Descriptions
bool expand
Default |
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Setter | set_expand(value) |
Getter | has_expand() |
If true
, the texture scales to fit its bounding rectangle.
bool flip_h
Default |
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Setter | set_flip_h(value) |
Getter | is_flipped_h() |
If true
, texture is flipped horizontally.
bool flip_v
Default |
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Setter | set_flip_v(value) |
Getter | is_flipped_v() |
If true
, texture is flipped vertically.
StretchMode stretch_mode
Default |
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Setter | set_stretch_mode(value) |
Getter | get_stretch_mode() |
Controls the texture's behavior when resizing the node's bounding rectangle. See StretchMode.
Texture texture
Setter | set_texture(value) |
Getter | get_texture() |
The node's Texture resource.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_texturerect.html