VisualScriptYieldSignal
Inherits: VisualScriptNode < Resource < Reference < Object
Properties
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Enumerations
enum CallMode:
- CALL_MODE_SELF = 0
- CALL_MODE_NODE_PATH = 1
- CALL_MODE_INSTANCE = 2
Property Descriptions
String base_type
Default |
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Setter | set_base_type(value) |
Getter | get_base_type() |
CallMode call_mode
Default |
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Setter | set_call_mode(value) |
Getter | get_call_mode() |
NodePath node_path
Setter | set_base_path(value) |
Getter | get_base_path() |
String signal
Default |
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Setter | set_signal(value) |
Getter | get_signal() |
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_visualscriptyieldsignal.html