OccluderPolygon2D
Inherits: Resource < Reference < Object
Defines a 2D polygon for LightOccluder2D.
Description
Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D.
Properties
| ||
| ||
|
Enumerations
enum CullMode:
- CULL_DISABLED = 0 --- Culling is disabled. See cull_mode.
- CULL_CLOCKWISE = 1 --- Culling is performed in the clockwise direction. See cull_mode.
- CULL_COUNTER_CLOCKWISE = 2 --- Culling is performed in the counterclockwise direction. See cull_mode.
Property Descriptions
bool closed
Default |
|
Setter | set_closed(value) |
Getter | is_closed() |
If true
, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
CullMode cull_mode
Default |
|
Setter | set_cull_mode(value) |
Getter | get_cull_mode() |
The culling mode to use.
PoolVector2Array polygon
Default |
|
Setter | set_polygon(value) |
Getter | get_polygon() |
A Vector2 array with the index for polygon's vertices positions.
Note: The returned value is a copy of the underlying array, rather than a reference.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_occluderpolygon2d.html