RayShape
Inherits: Shape < Resource < Reference < Object
Ray shape for 3D collisions.
Description
Ray shape for 3D collisions, which can be set into a PhysicsBody or Area. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
Properties
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Property Descriptions
float length
Default |
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Setter | set_length(value) |
Getter | get_length() |
The ray's length.
bool slips_on_slope
Default |
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Setter | set_slips_on_slope(value) |
Getter | get_slips_on_slope() |
If true
, allow the shape to return the correct normal.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_rayshape.html